Home / New releases / trompe
New tool2026-10-25via GitHubAI Image Generation

trompe

trompe textures a whole 3D game level from a gray blockout: it plans camera spots where a player could stand, has image models on fal paint each view, projects the paintings back onto the level, and exports one baked texture as glTF.

Free (open source), Paid (usage-based) for falApache-2.0TypeScript (Node.js, needs a fal API key)★ 151 (as of 2026-10-27)by Patch (patch-gg on GitHub)

Why it matters

For indie game developers and level designers who have a gray-box level but no time or budget to texture it by hand. It turns AI image models into a full-level texturing pass that a game engine can still light normally.

Highlights

Taken from the project's own README, docs or launch page. Claims about speed or accuracy are the maker's unless stated otherwise.

Try it if: You've blocked out a game level in gray and want a textured first pass without painting it yourself.

Worth knowing: Image models run on fal only for now (no local models yet). The README lists known limits: 1024 px views, some outer walls left gray, and occasional misprojections on overhangs.

Quick facts

PricingFree; image generation is billed by fal (the README lists about $0.009 per Klein view and $0.04 per Fibo view)
Free or paidFree (open source), Paid (usage-based) for fal
LicenseApache-2.0
LanguageTypeScript (Node.js, needs a fal API key)
PlatformRuns in a browser with a GPU via a local dev server; headless CLI; notes for WSL2
GitHub stars★ 151 (as of 2026-10-27)
MakerPatch (patch-gg on GitHub)

Links

Related ranking

See how established tools compare in Best AI Image Generation. New releases aren't scored until we review them against the rubric.

What we couldn't verify

Checked 2026-10-27 from the tool's own pages. Prices and star counts change, so confirm on the official site. Listing here is not a ranking or an endorsement.