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New tool2026-10-27via GitHubAI Video Generation

anymove

anymove is an open-source Python pipeline from Patch that turns one AI-generated video of a rigged creature, filmed from front and side in the same frame, into a fitted skeletal animation exported as a GLB file, including wings, tails and eight legs.

Free (open source) + paid APIsApache-2.0Python (3.11, needs Blender 5.x and a fal API key)★ 278 (as of 2026-10-28)by Patch (patch.gg)

Why it matters

For indie game makers and 3D artists who need animations for non-human creatures, where real motion capture doesn't exist. It replaces hand keyframing with an AI video clip plus an automated joint reader and rig fit.

Highlights

Taken from the project's own README, docs or launch page. Claims about speed or accuracy are the maker's unless stated otherwise.

Try it if: You're building a game with dragons, spiders or other creatures and can't afford to keyframe every move by hand.

Worth knowing: Skeletons are still placed by hand, and the README notes video models sometimes drift or swap limbs. MiniMax H3's own community licence (not Apache-2.0) applies to its weights and the bundled wolf LoRA, and hosted use goes through fal's terms.

Quick facts

PricingFree code; per the README, about $0.40 per mesh (Tripo H3.1) and about $0.26 per 5-second clip (MiniMax H3 Max) on fal, plus about $12 to train the optional LoRAnot verified
Free or paidFree (open source) + paid APIs
LicenseApache-2.0
LanguagePython (3.11, needs Blender 5.x and a fal API key)
PlatformLinux/desktop with an NVIDIA CUDA GPU (24 GB to train a reader; less to read and fit); one demo fit runs on CPU
GitHub stars★ 278 (as of 2026-10-28)
MakerPatch (patch.gg)

Links

Related ranking

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What we couldn't verify

Checked 2026-10-28 from the tool's own pages. Prices and star counts change, so confirm on the official site. Listing here is not a ranking or an endorsement.